local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 428
L0_1.ActorAlias = "428"
L1_1 = {}
L1_1.q42801 = 42801
L1_1.q42802 = 42802
L1_1.q42803 = 42803
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind1"
L1_1.Wind2 = "Wind2"
L1_1.Wind3 = "Wind3"
L1_1.Wind4 = "Wind4"
L1_1.Wind5 = "Wind5"
L1_1.Wind6 = "Wind6"
L1_1.Wind7 = "Wind7"
L1_1.Wind8 = "Wind8"
L1_1.WindID = 40200020
L0_1.WindData = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Ambor_FlyBegin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Ambor_FlyBegin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Knight_Roof_Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Knight_Roof_Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L0_1.AmborData = L1_1
return L0_1
